GRAPHIC BRANDING
PUBLICATION
Publication Cover Design
ILLUSTRATION
ABOUT ME
BEBORED (branding & identity)Tue DEC 9 2023
This project is designed against the usual approach of creating visually pleasing content and is meant for viewers to feel extremely bored.
*If you feel uncomfortably bored at any point while exploring this page, please immediately turn to my illustration projects for a different journey.
The central theme of this project asks the question: "Can boredom become the novel?"
Here, the definition of the term "novel" can be interpreted as “must-have”, "essential", or "a number one need."
This project examines
boredom as a rare capability in the future and explores its role in fostering personal
growth. It targets the overstimulated society in which people gradually become exhausted from excessive novelty-seeking and speculates on a future scenario where people wish to be bored to maintain a tranquil mind.
Therefore, the lifestyle brand beBORED was therefore created to promote boring
living for those who suffer from media fatigue and overstimulation. It provides
support for people to immerse themselves in boring experiences and
embrace boredom to the fullest extent.
KNOW MORE ABOUT NOVELTY SEEKING
Why a brand like this?
The project's initial interest in exploring boredom was inspired by Russell's
philosophical reflections on hedonism and emptiness. It was further explored through
research discussing the dichotomy between novelty-seeking and boredom.
Under the hedonistic influence of today's commercialized market, the will of the
public’s desire to seek novelty has been greatly intensified, taking the pursuit of
novels far beyond ordinary needs. This hedonistic trend instigates a stronger
rejection of boredom, encouraging people to pursue novelty without restraint and fall
into the vicious circle of addictive novelty seeking, jeopardizing their health. When d
Discussions about the negative effects of novelty-seeking, tend to associate
more with mental health issues and consumption habits. This project believes that the
problem of over-indulgence can be seen as an evolving social issue.
Is boredom really that despicable? Is
it all but useless in the world?
The subconscious, profound rejection of boredom is the perception that this project
hopes to change. As more people become exhausted by their addiction to pursue novelty, taking action to stop seems extremely difficult. The unique value of boredom lies in its ability to serve as a 'stop,' which forms the basis of this project's aim to utilize boredom as a resistance to excessive novelty-seeking
.
HOW DOES BOREDOM BECOME THE ‘STOP’?
Brand position & purpose
A direct vision
of promoting boredom,
with a firm belief in resisting the overload of
novelty. To awaken calmness and devotion through boring experiences.
Brand identity
Supplementary graphics were created but only used in the manual to minimize visual distraction and enhance the boring feeling of the project.
Brand asset 1 - boredom manual
A BOREDOM MANUAL to introduce the value
and benefits of being
bored.
page: 70 x 70 mm
Length: 2500 mm
The formatting of this manual is an intentional method of prolonging the time in which
viewers feel bored while reading, so that reading the manual itself becomes a way of
experiencing boredom as well. Heavy text is a way to justify boredom.
Brand asset 2 - Boredom Handbook
A BOREDOM HANDBOOK
showcases what boring living looks like in the form of a one-day schedule.
page: 75 x 102 mm
Length: 1200 mm
The formatting of this book has vast vacant spaces
so that flipping through or reading will experience
pauses in time. It can be read as a book or as extended pages and from the back.
Brand asset 3 - Boring Event Schedules
`
Schedule of boring activities as well as Posters of brand events planned—sessions provided by the brand, open for sign-ups.
size: 297 x 420 mm
Boring sessions include and not limited to watching paint dry; food without seasoning; queueing, etc. Posters are designed in the simplest way possible to
eliminate distraction in context.
Audiences
This project was initially tailored for the younger generation, as this group is most exposed
to novel content and tends to experience over-stimulation to a greater extent. The
development of this project has relied on various workshops and surveys that engaged their
feedback and advice.
WHAT DO THEY THINK ABOUT THIS BRAND?
Next ©joannexGdesigner portfolio
updated 2024